Stephanie Andrews began as a 3D artist at Pixar and has had a genre-spanning career around the intersection of art and technology ever since. She is currently the industry fellow lecturer in Virtual Reality for the Digital Media department at the RMIT School of Design. She has worked extensively in 3D graphics production and development, including virtual reality, animation, motion capture, programming, and UX design.
Stephanie has been a leader in curriculum innovation in 3D experimental art, including winning major grants for stereoscopic research at the University of Washington. She’s been exhibiting internationally as a professional artist for more than twenty years, her works exploring kinetic sculpture, holography, digital imaging, and lighting installation. As an entrepreneur, she has also founded 3D product design companies for the online metaverse Second Life, and provided leadership to 3D printing start-ups. Recently, she spent three years as creative director for the Melbourne-based VR/neuroscience company, Liminal, and is completing her PhD at RMIT.